A Kahoot is a collection of questions on specific topics. Created by teachers, students, business people and social users, they are asked in real-time, to an unlimited number of “players”, creating a social, fun and game-like learning environment. Here is the way how to create a fun learner game:
create
a fun learning game in minutes by Singh up for free. It made a series of multiple choice questions. Add videos, images, and diagrams to your questions to amplify engagement!
Play
Kahoots are best played in a group setting, like a classroom. Players answer on their own devices, while games are displayed on a shared screen to unite the lesson – creating a campfire moment’ – encouraging players to look up.
Share
Social learning promotes discussion and pedagogical impact… whether players are in the same room or on the other side of the globe! After a game, encourage players to create and share their own kahoots to deepen understanding, mastery, and purpose.
Players answer questions displayed at the front of the room on their personal device, motivated to answer correctly and score the most points. The faster someone answers a question correctly, the more points they get. The top 5 highest points scorers are displayed on the leaderboard at the front in-between each question, and the ultimate winner is shown at the end. Results, including who answered what for each question, can be downloaded afterward.
This is an example of Ms. Irma Molina's 6th-grade class Math class used Kahoot! to learn about mix numbers, fractions, and whole numbers.
References
Cook, J. 2014. (teacher). The Agony and dx/dt. Retrieved from URL http://mrscookkhs.blogspot.com/2014/02/kahoot.html
Molina, I. (Oct 23, 2015) Ms. Irma Molina's 6th-grade class Math class used Kahoot! [video file]. Retrieved from URL https://youtu.be/z8YWsjur-Vc
a fun learning game in minutes by Singh up for free. It made a series of multiple choice questions. Add videos, images, and diagrams to your questions to amplify engagement!
Play
Kahoots are best played in a group setting, like a classroom. Players answer on their own devices, while games are displayed on a shared screen to unite the lesson – creating a campfire moment’ – encouraging players to look up.
Share
Social learning promotes discussion and pedagogical impact… whether players are in the same room or on the other side of the globe! After a game, encourage players to create and share their own kahoots to deepen understanding, mastery, and purpose.
Players answer questions displayed at the front of the room on their personal device, motivated to answer correctly and score the most points. The faster someone answers a question correctly, the more points they get. The top 5 highest points scorers are displayed on the leaderboard at the front in-between each question, and the ultimate winner is shown at the end. Results, including who answered what for each question, can be downloaded afterward.
This is an example of Ms. Irma Molina's 6th-grade class Math class used Kahoot! to learn about mix numbers, fractions, and whole numbers.
References
Cook, J. 2014. (teacher). The Agony and dx/dt. Retrieved from URL http://mrscookkhs.blogspot.com/2014/02/kahoot.html
Molina, I. (Oct 23, 2015) Ms. Irma Molina's 6th-grade class Math class used Kahoot! [video file]. Retrieved from URL https://youtu.be/z8YWsjur-Vc


